On (the) second look


The primary way we experience architecture today is through virtual representations - Instagram feeds, internet magazines, computer games, and so on. Our current inability to go out and work within actual architectural space as a result of the COVID-19 quarantine has raised the question of whether the essence of architecture today is about physical building methods or the creation of spatial experience. If it is the latter, then the design process of digital space doesn't differentiate between concrete, steel, and glass and lines of code. In fact, it's a way to experience space born out of the tools of architectural representation. In this reality, architectural design amounts to a photogenic, trendy composition that fits the proportions of an average screen.

R12 is a speculative project of virtual space that presents a series of simulations that, on the one hand, attempt to simulate reality but, on the other, are aware that any observer would recognize its digital origin on upon another viewing - thus, giving birth to 'the second look.' This is a design that does not serve a client, program, or useful function but serves as a visual provocation for aesthetic purposes only. It is something to be looked at twice.

The basis of the project stems from the question: When we experience architectural representations through screens, do we evaluate in the same way the two types of space - real architecture or the speculative visualization?